This tutorial shows the single-frame alignment system being used to camera-match a single digital still. When a car or plane crashes today, it is often observed by surveillance or witness video cameras. Shows techniques for native 360VR solving, including how to set up autotracking and rough rotoscoping. Shows how you can use real SynthEyes planes to act as clipping planes when working on vertex point clouds, ie from tracker positions or lidar data. Shows how to use SynthEyes's animated reference crosshairs, which can help supervised tracking when there are nearby linear features. Shows a 360VR shot in SynthEyes being exported to the After Effects 3D environment, including the integrated export to Cinema 4D to handle the 3D meshes in the SynthEyes scene. Suppose the camera is on a straight dolly track, and you have measured how far the camera travelled along the track (lens position to lens position). The projection screen shows an undistorted version of the original footage and can show a keyed version of the original shot. Discusses and links to an object-tracking commercial by digipost (New Zealand). This tutorial shows a motion-capture setup of a stereo shot. This is the output of the "Exporting 360VR to Fusion" tutorial, but without the point cloud. What am I doing wrong? Hey guys, I have to track this mirror and I can notm figure out why the perspective is wrong. Use this for 2011.1 lens grid auto-calibration. Exploring the keyboard shortcuts is a breeze, and by using the section view, you can focus on a specific section of the application. Discusses the widely-misunderstood science behind the rolling shutter issue, and SynthEyes's approach to address it. Shows how to quickly delete spurious trackers after auto-tracking using a slightly subtle feature of the tracker panel's Delete button. Fortunately, most of these music symbols are part of Unicode emoji that you can insert without keyboard shortcuts. The tutorial shows using the "Random Tracker Colors" script after an autotrack to help find problems in the generated trackers --- it is a lot easier to see what the trackers are doing if they are all different colors. This tutorial teaches you about the SynthEyes keyboard accelerator system. This tutorial demonstrates how to match-move a mesh, so that the mesh exactly matches its motion in the shot. Shows how to use the Find Erratic Trackers tool to help locate bad trackers *before* solving a scene. This tutorial shows a small scene being tracked, exported to Modo, then loaded in Modo. Press the Alt key to display the ribbon shortcuts, called Key Tips, as letters in small images next to … Shortcut keys are commonly accessed by using the Alt key (on IBM compatible computers), Command key (on Apple computers), Ctrl key, or Shift key in conjunction with another key. This tutorial shows how to do that, using a camera + perspective view. It allows SynthEyes to track only the green screen, and ignore features on the actors moving in front of the screen, so that they don't have to be masked out from tracking. Source images: soccer.zip in the Example Files area. Keyboard shortcuts are also universal, which means you can use many of the same shortcuts in a variety of applications. Requires plugin from the Customer-Only portion of the website(1608) or within SynthEyes(after 1608). You can put English-language Synthia commands onto a toolbar, so that you can use them for quick and helpful workflow animation activities. This tutorial shows a geometric-hierarchy-tracked scene being exported to Blender, in particular pizza-box scene from earlier tutorials. Use the batcher to do the time-consuming tracking, then come back for final checks and to set up a coordinate system. This is a space-filling grid of small markers that can be used to visually assess the tracking of a shot. While a standard moving-object track requires a half-dozen or more trackers on a rigid body, a stereoscopic motion capture setup works with any number of tracker pairs, as few as one, and they can all move independently on a flexible object or separate objects. Each task shown is an introduction; other tutorials show additional techniques and more detail. The SynthEyes (1209+) survey shot processing helps you assemble an IFL, quickly track it, and also modifies the solver algorithms to accommodate this kind of shot. Footage courtesy of Hollywood Camera Work, available at http://www.hollywoodcamerawork.us/ trackingplates.html. In many cases, this method will replace the linearization-based 360VR handling discussed in earlier tutorials. This is a valuable performance measure of a camera, which is otherwise hard to obtain. SynthEyes can export 3D meshes to After Effects, automatically setting up a CINEWARE connection to Cinema 4D. To help align 3-D planar trackers with circular features in the 3-D environment, the 3-D planar tracking feature set includes the automatic generation of a circular mask. We then insert a variety of objects into it, including adding shadows, and finally at the end we'll composite the whole thing together in After Effects. Non-computer look at what's needed to determine depth information in a shot. The images do not continuously reorient to the camera. When a tripod shot doesn't contain enough significant information, it is impossible to determine a field of view from it. To use a key shortcut, you will hold down one or more … Uses the GoingThruPhase.zip download. The tutorial shows 3 planar trackers being exported from SynthEyes to Fusion for a sign replacement-type usage, and runs through some details of the flow in Fusion. SynthEyes is one of the most popular software packages for 3D tracking, capable of complex camera moves and object tracking. This tutorial isn't intended to be particularly software-specific, per se. With these nodes and this workflow, you can use AfterEffects (instead of SynthEyes) to convert your distorted footage to clean footage for tracking and 3D work, generate CGI effects that match the clean footage, then use the Redistort node to composite the CGI effects back to the *original* footage, so that you can deliver footage with higher quality. Because 360 VR cameras are composites of multiple (CMOS) cameras, the images aren't as solid as for normal 3D tracking. This can be a handy time-saver for positioning objects in the 3D environment. Output of the "Exporting 360VR to After Effects's 3D Environment, for 2.5 D" tutorial. The tutorial shows how rigs are created for various cases, including exports to After Effects, Fusion, and Blender in the process. So you can disable this switch in order to fix the keyboard shortcuts issue. This particular tutorial is an overview of rolling shutter and shows the method in operation and some results. Shows using the perspective view to look around in a 360VR shot as well. watch the video!). I bring video in that I shot with my Samsung Galaxy phone. Shot credit: Arnie Itzkowitz, Aerial Exposures. How to set up automatic SynthEyes update, or update manually. It is silly, stupid, and hopefully clever enough to help you visualize what is going on during coordinate system alignment. Shows how the SynthEyes (1209+) "rooms" features can help customize your workspace to your job, giving you a quick way to select a control panel, view configuration, and even start a dialog. Here we use (autoplace,) Set Heading, Slide into Position, and Camera Height to adjust the coordinate system. Follow-on to "Texture Extraction Introduction." Original: heavy-duty Benro monopod-mounted Insta360 Pro footage at 4K. Here we show it with Blackmagic Design's Fusion. SynthEyes 1502+. Once in Fusion, the tutorial runs through the different nodes and points out the lens distortion setup, then shows how to reconfigure for a true compositing-based insert. I created a plane right where the blue trackers are, which are all on the same flat mirror surface. When 3-D objects are overlaid onto background images during compositing, the edge is often unnaturally sharp. You split the layer at every in and out point for every sign you want to pop up in the video. Familiarity with usual monocular supervised tracking in SynthEyes is required. You can use the image preprocessor to create motion from stills, the "Ken Burns" effect. This tutorial tries to correct that. Shows a tripod (nodal) shot being aligned in 3D by matching the imagery to a known mesh in the shot---in this case, the springhouse from the tutorial "Springhouse Modeling"---- using the perspective view's Pinning Tool in Pin Scene mode. L & A along with 0 (zero) and B. This tutorial demonstrates a complete workflow, tracking and stabilizing a shot in SynthEyes, saving the images, exporting for Bentley MicroStation, and then in MicroStation, importing the MSA file, configuring MicroStation, and dropping in a small external model. The tutorial shows how to handle survey shots --- collections of still images from one or more still cameras --- that have been taken to facilitate a better 3-D reconstruction of the set that what can be obtained from principal photography. This tutorial shows how to do this, and shows using the Export Preparation script twice to configure a 1 moving-camera + 2 moving-object planar setup, then shows it exported to Cinema 4D. To do that, you put commands (such as "make the selected trackers orange") into small text files. For both cases, we show using a distance constraint to set up the overall scene scaling. Follow Kevin as he shows you essential tools and workflows to speed up your tracking and ship it to the next part of the production pipeline effectively. Now I can't figure out how to make it revert to the standard mode. Geometric Hierarchy (GeoH) Tracking can combine geometry tracking, mesh deformation, hierarchy, supervised tracking and more as a creative tracking and problem-solving tool. Footage from Hollywood Cameraworks, http://www.hollywoodcamerawork.us/ greenscreenplates.html. This is a simple example of Coordinate System Setup in SynthEyes. Intentionally, this tutorial does not address lens distortion, see the additional tutorials for that. These video addresses customer concerns that 1806 isn't handling these shots properly, showing what needs to be done in ALL versions---switch to Known lens mode. Uses two planar trackers to track a foreground actress, to serve as moving masks for the primary 3-D planar tracker. Discusses how to monitor overfitting using canary zero-weighted trackers. Here we show some more features of the GeoH tracker, tracking a can of oats in a 4K QHD shot. This Part One shows a basic autotracked solve and a particular coordinate system setup. Advanced tutorial looking behind the scenes at lens centering and distortion. Shows how the Create Spherical Screen script can be used to export 360VR shots to downstream applications, including the effect of 360VR stabilization in SynthEyes. The tutorial shows an almost 19 minute (33,659 frame) 360VR shot being tracked, solved, and stabilized. This may necessitate some garbage-matte roto work to mask out the camera platform, but it can generate a nice distribution throughout the shot without much thought. Shows how to add a 3-D planar tracker to a scene tracked and solved with regular trackers, and how to convert a 2- or 3-D planar tracker into multiple regular trackers to supply more information to a regular 3-D solve. This is a run-through of how to set up Python to talk to SynthEyes, and vice versa, based on the material in the Configuring Python and SynthEyes section of the SyPy: Python Reference Manual available in versions AFTER SynthEyes 1511, or from the Customer Only area before that. Inverted perspective arises when a shot has too little perspective, resulting in two possible solves that are both mathematically correct. Commonly used for head tracking from a single camera, it is applicable for any kind of moving-object shot where you have an existing mesh for the object being tracked. The tutorial runs through different things you can do in the SynthEyes (1209+) phase editor view: how to create phases, move them around, align them, set the root phase and interpret the resulting display. A tracker in the interior can serve as the base. No.4 is a family of 4 keyboard shortcuts that share the same category – the graph. Shows the use of SynthEyes's "Advanced Distortion" effect (pixel bender) in AfterEffects. SynthEyes can display anamorphic red/blue (etc) stereoscopic views from the perspective window of both stereoscopic and regular monocular shots. Separate tutorials will examine a new supervised tracking workflow made possible by SimulTrack, and its use in stereo tracking. Shows how to change the aim direction of the linearized camera view, so it can continue to follow the best trackable area, as well as how to solve just a portion of a shot, then work through the rest, for early detection of problems. That manifests itself in spots where a portion of the shot moves, while the rest remains stationary. Also has a little offset tracking. Mac: Understand how key shortcuts work. Shows how to do lens calibration using a novel random-dot method that generates a very dense data set for accurate calibration, including a full 360 degree scan that guarantees an accurate field of view. Naturally, we'd all like the computed tracker and camera paths to be as smooth as possible, but different kinds of system noise make that impossible. ... Or, we can use the keyboard shortcut C to create a tracker. Here we use a script to anchor an insert as much as possible to its local image. I'm a solid beginner with Syntheyes and just use it to bring camera path data into Houdini. This is part two of a substantial tutorial showing a panoramic backdrop being created, ranging from auto-tracking, to creating a portion of a cylinder to extract the texture for, to extracting and examining the texture. We'd like to have more trackers throughout the 3D environment to use for reference when inserting objects; here we show how to get them using the Add Many dialog. The tutorial also shows how to use the graph editor to look at the output of each phase in a phase pipeline. Pretty new to synth eyes. Play controls can be synchronized with Maya bi-directionally. 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